Monthly Archives: September 2024

S4 E149 Special: Season Finale 2024

Tracy Harwood Podcast Episodes September 27, 2024 1 Comment

In this ep, we reflect on the key trends in #machinima we’ve observed during Season 4 of the Completely Machinima podcast. We’d love to hear your thoughts on the year too, so do add comments below.

During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that’s pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing.

This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We’ve also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity!

Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to…

We hope you enjoy this ep as much as we have making it.



YouTube Version of This Episode

Show Notes & Links

Key trends observed –

  • The highest quality of machinima we’ve ever seen
  • Unreal, by comparison, doesn’t actually really compare!
  • Experimentation
  • Meme’s
  • Distribution channels
  • Generative AIs

Our reviews, mentioned during discussion in order –

And, check out the bonus episode of our very own RickyAI –

S4 E148 WAR-frame | hammer 40K (Sept 2024)

Tracy Harwood Podcast Episodes September 25, 2024 Leave a reply

This week we review two films and again attempt to work with a rather impressive AI genie who covers things we just could not… The first film selected is a Deep Rock Galactic music video machinima called We All Lift Together, using the Futuna theme song Warframe, made by Szczebrzeszyniarz Brzeczyszczyczmoszyski (yep, that’s why we needed a genie). The second is a stunning visualisation of Helsreach made in Warhammer 40K by Richard Boylan, using a brilliant reading of Aaron Dembski-Bowden’s novel by Jonathan Keeble. Whilst the graphic style presented us with some challenges, which we discuss at length, the quality of this is outstanding.



YouTube Version of This Episode

Show Notes & Links

Deep Rock Galactic – We All Lift Together by Szczebrzeszyniarz Brzeczyszczyczmoszyski, released 17 Feb 2021 –

This is the Warframe song, put out over 6 years ago

Helsreach Part 2 – A Warhammer 40K Story by Richard Boylan, released 29 March 2017 –

Aaron Dembski-Bowden interview, on writing about Warhammer

A Reddit thread discussion AMA with Aaron Dembski-Bowden here

Black Library audio books here

S4 E147 BeamNG Drive: Realistic Freeway Crashes #10 (Sept 2024)

Tracy Harwood Podcast Episodes September 18, 2024 2 Comments

In this ep, we discuss a film by Patrick Zeugirdor, which uses the game BeamNG to simulate realistic freeway crashes. The game features advanced physics and modding capabilities, allowing for detailed crash simulations. The film shows various crash scenarios, each with multiple camera perspectives, highlighting the game’s recamming feature. We debate the film’s educational value, its potential to encourage poor driving behavior, and its popularity due to morbid curiosity – a good combination? Suffice to say, it evokes some strong emotions from us! We also discuss the game’s potential for use in narrative storytelling and its realistic portrayal of accidents.



YouTube Version of This Episode

Show Notes & Links

Film by Patrick Zeugirdor, released 14 May 2024

S4 E146 Machinima News Omnibus (Sept 2024)

Tracy Harwood Podcast Episodes September 11, 2024 Leave a reply

This week is our monthly news ep. We discuss various developments in the machinima and virtual production community. Tracy mentions the Reallusions 2024 3D Character Contest, highlighting Stefan Dufour’s entry. Phil and Tracy discuss the potential of AI in character creation. Damien reports on Activision shutting down a Call of Duty mod and the impact of AI on modding. We also cover the Dragon Age: The Veil Guard game, the Secret Level series on Amazon Prime, and the new game inZOI. Phil introduces Daz AI Studio, a generative AI platform for DAZ Studio, and reflects on the impact of AI on the music industry, sharing the story of composer Sasha transitioning to AI-generated music.



YouTube Version of This Episode

Show Notes & Links

Reallusion’s 3D Character Creator Contest entries link here.

Skibidi Toilet being made into a Michael Bay movie? Reported in Eurogamer here.

Sandbox game launched –

Celebrating Team Fortress 2 creators – check this out, by MrEditsMan –

Activision shuts down CoD mod, as reported in GamesRadar here.

Dragon Age: The Veilguard trailer (feature image for this post), here –

Secret Level teaser trailer here –

inZOI on Steam here and intro trailer here –

DAZ AI Studio link here

Filmmusic.io link here

Ricky’s latest PC Upgrade & Blues

Tracy Harwood Blog September 6, 2024 Leave a reply

I build all of my own PC’s from scratch. Have done for almost 20 years now. It’s not for everyone as there is a lot of research and detail work that you need to do. But every 3 or 4 years I either upgrade my current PC build or build a new one.

This year I decided to upgrade as money is a little tight. I figured I could re-use several key parts of my old PC build and just buy the new parts I need.

I was inspired to do this by a video I saw on YouTube: This Micro ATX PC Build Hits the Spot by Mr. Matt LeeIt is a beautiful video with no words. None of that high energy spiel that can be so annoying. Nope. Matt just shows his build process in beautifully framed shots backed by wonderful music –

Micro ATX is a much smaller form factor than the ATX size of my current build. Approximately half of the size it looks like.

I started pricing and research and decided to build around the case that Matt Lee featured: The Lian Li A3 Dan case which was about $70 on amazon. I also wanted to continue with an AMD processor because they run cooler and require less power than Intel. I bought an AMD 7600 CPU which was approximately $180.

I was thinking of going with liquid cooling, but the space at the top of the case looked tight, so I went with a two fan Arctic Cooler (cheap at $46)

I needed a new motherboard since it was going into the MicroATX form factor. This was hard since there are several good candidates, but eventually I went with a more expense mobo – Asus Rog Strix. I’ve had good experiences using Asus motherboards and this one had excellent reviews. This motherboard put me back about $299

I carried over my case fans and GPU from my old system – AMD 7800x (and excellent, but very large card). Also, I was bringing over a 1000 was power supply, but concerned about its size (ATX power and huge).

Total cost for upgrade = $600.

With all of the parts in hand, I began the build and immediately found problems with the size of my power supply. Fortunately, the Lian Li case has an adjustable power case, so I was just able to fit it in with the big GPU. Hit the on button and

Nothing.

I’ve never built a system that didn’t at least turn on when I pushed the power button for the first time. After a evening checking connections and thinking, I felt it was the power supply that was the problem, so I purchased an SFX sized (much smaller) PSU from Lian Li for $150

Started the build again from the beginning and loved how efficient and small the power supply was. Pushed the power button and the machine started right up. Booted into the bios and changed the boot order so I could install Windows 11 from a USB stick and I was off to the races.

However, fans were a problem. Only one set of fans were spinning the others (5 chassis fans) were not. This problem blossomed into 3 days of stress and frustration. You see, the Asus motherboard only has two motherboard fan headers with a third designed for a liquid cooler mother (but can be used for fans). The problem was getting all of the fans hooked into power.

After ordering two sets of fans (6 total) and a special Arctic Cooler power hub, I was able to get all of my fans working like they should. This put me back another $250. And I realized that the Matt Lee video did not cover installation of fans and their power issues. It would have saved me time and expense if he did.

Finally, after spending $850 for all of my parts, and about a week of frustration, I have an excellent PC that sits on my desk and plays Elden Ring at its highest resolution.

Advice: study your system carefully before you start spending money. I thought I did, but I missed the fan power issues and the fact that I would have to remove the GPU every time I changed the bottom 3 fan cluster. Since the MicroATX form factor is much smaller, it has fewer headers for fans. Consider a $10 fan hub from Arctic Cooler as it will solve all of your problems.