Experimental

S6 E210 WoW: Among Fables and Men (Jan 2026)

Tracy Harwood Podcast Episodes January 22, 2026 Leave a reply

We begin with a heartfelt tribute to the late Frank Fox — filmmaker, musician, and beloved member of the machinima community. From his classic MovieStorm film Morning Run Amok to his live music performances as “Frank Leonatra,” we reflect on his creativity, generosity, and the lasting impact he had on virtual filmmaking and the people who loved him.

Then we dive deep into one of the most visually unique and emotionally powerful machinima ever made:

🎥 “Among Fables and Men” (2007) by Tobias “Dopefish” Lundmark.

Created in World of Warcraft using an experimental motion-comic style, this five-minute film is a masterclass in:

  • Visual storytelling without dialogue
  • Music-driven narrative
  • Surreal atmosphere and symbolic design
  • Why bold artistic style can outlive “realistic” graphics

We explore its production history, its Japanese folklore and graphic-novel influences, its innovative camera and compositing techniques, and why it still feels fresh nearly 20 years later.

If you love:
✨ Machinima history

🎮 Game-based filmmaking

🎼 Cinematic sound design
🎨 Experimental visual style
📽️ Virtual production as true art

…this episode is for you.

In the history of machinima, Among Fables and Men stands out as a quiet but profound turning point, not because it pushed technical realism, but because it expanded the very idea of what machinima could be. At a time when most creators were striving to replicate the look and grammar of live-action cinema – dialogue, shot-reverse-shot editing, lip-sync, and narrative realism – Tobias “Dopefish” Lundmark chose a radically different path. He treated the game engine not as a virtual film set, but as raw visual material, closer to animation cels, comic panels, and theatrical tableaux than to conventional cinematography.

The film’s motion-comic style, its use of cut-out figures moving through layered 3D space, its panel-like framing, and its subtle depth illusions created a hybrid language that sat somewhere between graphic novels, animation, and experimental cinema. By refusing to anchor the story in spoken dialogue or narration, Lundmark allowed music, rhythm, and sound design to become the primary storytelling forces. Meaning emerges through atmosphere and emotional progression rather than through explicit plot mechanics, placing the work in the tradition of visual music and art film rather than scripted drama.

This stylization also gave the film a timeless quality. While many machinima from the mid-2000s now appear dated as game engines evolved, Among Fables and Men still feels fresh because it is not trying to simulate reality. Its abstraction frees it from technological obsolescence and instead roots it in artistic intention. The world of Warcraft becomes a symbolic landscape rather than a literal one, a dreamspace shaped by folklore, surrealism, and the logic of music rather than by gameplay.

Lundmark’s innovation lies in this shift of perspective. He did not ask how to make a game look more like a movie; he asked what kinds of cinema could only exist inside a game engine. By combining modded camera tools, compositing, and graphic design principles, he constructed a personal visual grammar that was neither traditional animation nor traditional machinima. The intense, constraint-driven production process, created in a matter of days, without final voice performances, pushed the film toward suggestion, mood, and symbolic imagery, turning limitation into aesthetic identity.

In doing so, Tobias Lundmark helped demonstrate that machinima could be more than recorded performance or digital theater. It could be poetic, abstract, musically structured, and formally experimental. Among Fables and Men showed that virtual worlds could host not only stories, but also atmosphere, metaphor, and visual philosophy, opening the door for machinima to be understood not just as a technique, but as a legitimate and distinctive cinematic art form.

Audio only version of this episode



YouTube version of this episode

Show Notes & Links

Among Fables and Men by Tobias ‘Dopefish’ Lundmark, released originally in 2007 and was then uploaded to his YT channel 15 years ago, on 8 October 2010

Link to the Archive version of the film is here.

Newgrounds flash graphic novel series ‘Thamesis’ link here.

Knytt Stories, free platformer game released in 2007, link here.

and a run through of the game, which includes some of the fantastic music –

The Snow Witch, made with The Sims, and released just the year before Among Fables and Men won Best Film at the European Machinima Film Festival in 2007 and was reviewed on one of our first podcast episodes, link here.

Malu05 or Mads Lund, was the developer of the WoW machinima tool, link to his channel here.

Peter Greenaway’s controversial comments –

And finally, what’s the difference between Noh and Kabuki Theatre? Check this out!

S4 E149 Special: Season Finale 2024

Tracy Harwood Podcast Episodes September 27, 2024 1 Comment

In this ep, we reflect on the key trends in #machinima we’ve observed during Season 4 of the Completely Machinima podcast. We’d love to hear your thoughts on the year too, so do add comments below.

During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that’s pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing.

This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We’ve also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity!

Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to…

We hope you enjoy this ep as much as we have making it.



YouTube Version of This Episode

Show Notes & Links

Key trends observed –

  • The highest quality of machinima we’ve ever seen
  • Unreal, by comparison, doesn’t actually really compare!
  • Experimentation
  • Meme’s
  • Distribution channels
  • Generative AIs

Our reviews, mentioned during discussion in order –

And, check out the bonus episode of our very own RickyAI –

Completely Machinima S2 Ep 37 Films & Discussion (May 2022)

Tracy Harwood Podcast Episodes May 11, 2022 Leave a reply

In this episode, Phil, Ricky, Damien and Tracy discuss a range of films that riff off Guardians of the Galaxy, well apart from Phil’s whose pick is an astonishing map size comparison review! Discussion explores experimental filmmaking reviewing a machinima made in World of Warcraft; the possibilities of machinima as a pre-market concept testing tool for TV series; and, the influence of fans generally.



YouTube Version of the Episode

Film Notes and Links

0:48 VIDEO GAME Maps Size Comparison | 2021 by MrRanker (Blender, Adobe After Effects & Premiere Pro) released 19 Sept 2020

19:05 Blu x @Teflon Sega meta-saga!! Ep4 by Xanadu (Unreal 4.27) released 9 Mar 2022

Is this a Guardian of the Galaxies riff? (Blu x @Teflon Sega meta-saga Ep4)

32:26 Star Trek Pike – Fan Made Opening | Made in Star Trek Online by ZEFilms Productions released 1 July 2019 and the possibilities for using machinima as a pre-market concept testing tool

Fan vs Studio – Star Trek Pike

41:36 It just a virtual kiss by Juan Poyuan (World of Warcraft) released 19 Nov 2021 (log into Vimeo to watch)

It Just a Virtual Kiss

53:00 Discussion: What is experimental machinima and why do it?