Not for the first time do we discuss the gorgeous cinematic qualities of GTA5, and this week we share a beaut by @Salva.Padilla. This one has a distinct vibe to it, but it is its general ambiguity that we especially love about the machinima. We each see something a little different in it! What do you see in it?
YouTube Version of This Episode
Show Notes & Links
Film, Cinematic Experience GTA V Machinima by Salva Padilla, released 15 April 2024
About Walter Ruttmann’s Berlin, Symphony of a Great City, 1927 –
Nina Simone estate interview excerpt, To Be Free, released 16 Feb 2013 –
This week’s podcast episode is our curated news omnibus for this month. We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production.
btw, the international internet pipes failed and microwaves fried our apps during this recording session, video corrupted and monsters ran loose among us, so enjoy the voice data we’ve managed to resurrect and video clips we’ve added – we’ll be back next week in full glory!
YouTube Version of This Episode
Show Notes & Links
Fan communities under pressure?
Valve’s Steam policy and recent take downs for Team Fortress 2 and Portal fan projects – article on Games Radar here
Half Life 3 aka Entropy Zero (and 2) projects – Fandom.com overview here and video –
New Moviemaking Toolsets
Blockbuster Inc, Prologue version now on Steam here
Demo by Orbital Potato here –
Replikant now in free beta on the Unreal Marketplace.
Replikant has a Youtube channel with plenty of tutorials on it already, and there’s a great demo of it which gives you a sense of the animation quality it produces –
And for those wanting a quick and dirty tutorial on UE5, check this out –
Steamboatin’ Along!
Minecraft Steamboat Willie which is a fun take on it, made by Red and Blue –
Fewture Studios’ trailer for The Return of Steamboat Willie, made in Unreal Engine –
Screams
The origins and impact of the Wilhelm Scream – BBC shorts here
This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy… but the ep is about much more than that too. We discuss @solofilmmaking4857 ‘s use of #chatgpt to generate a film’s story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don’t see it as wholly successful and we discuss why. We contrast that with an unusual hobbyist technique to create ‘analogue machinima’, inspired by Spiderman toy figurines digitised and animated by @MakeItMoveMedia. In the end, our conclusion is that its all Marvellous!
YouTube Version of This Episode
Show Notes and Links
Vengence: Batman Fan Made Cinematic | Unreal Engine 5.3 | DLSS 3.5 by Solo Filmmaking
‘Making of’ film, link –
Spider-Man Action Figure Animations Episodes 1-8 by Make It Move Media
This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you below. Check out the episode here –
YouTube Version of This Episode
Show Notes & Links
New tool releases
iClone’s ‘clumsy moves’ pack, available at $70, can be downloaded here
Crowd simulation tools, including Reallusion’s sim bundle for CC4 and social groups for iClone 8, link here and a nice video here –
and Kenneth MacLean’s MegaHumans plugin WIP. No link for the latter, but here’s a neat show and tell video –
A free new VR mod by Praydog for Unreal Engine – here’s an overview about it –
Mickey and AI discussion
Disney’s Mickey in a horror game called Infestation Origins that will be released later this year –
and an interesting AI generated short that seems to confirm Mickey’s transmogrification into a horror character –
Princeton’s Public Domain Project released an annual report – check it out here for 2024.
Improving the quality of your machinima films with AI, check out Pryda Parx suggestions here –
and you can also check out the restored machinimas Phil did for the Machiniplex channel here, and here’s the trailer for the body of work too –
Google’s VideoPoet that turns prompts into animations without the interim stage of an image and a separate tool like Runway to animate it. Here’s a neat example of its capabilities, focussing on a travelling raccoon –
Mods and Cockers!
The Convergence mod for Elden Ring (and many others), v 1.4 – a nice overview here –
A case of corporate bullying? Check out the situation this Minecrafter is facing and if you’re a legal expert, do please get in touch with him to help out!
This week we discuss two very different films, both reflecting a bygone era of classic entertainment. Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience – definitely one to check out. Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky – its the ultimate accompaniment to this well-known political satire. Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.
YouTube Version of This Episode
Show Notes & Links
Shinto Ritual by Sumoguri2323, released 23 Nov 2023 –
Original trailer for Godzilla 1954, by Toho –
Lobachevsky – Tom Lehrer – The secret to success in mathematics by zsOverman (Phil Rice), released 10 Nov 2023 –
How Phil used AI to create the math scene he mentions –
The Stanislavsky routine which was allegedly the original inspiration for Lehrer’s song
Tom Lehrer at 90! Here’s a great article in Nature about his life’s work
Follow Phil’s channel for weekly film releases here
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