iClone

S4 E115 Machinima News Omnibus (Feb 2024)

Tracy Harwood Podcast Episodes February 8, 2024 Leave a reply

This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you below. Check out the episode here –



YouTube Version of This Episode

Show Notes & Links

New tool releases

iClone’s ‘clumsy moves’ pack, available at $70, can be downloaded here

Crowd simulation tools, including Reallusion’s sim bundle for CC4 and social groups for iClone 8, link here and a nice video here –

and Kenneth MacLean’s MegaHumans plugin WIP. No link for the latter, but here’s a neat show and tell video –

A free new VR mod by Praydog for Unreal Engine – here’s an overview about it –

Mickey and AI discussion

Disney’s Mickey in a horror game called Infestation Origins that will be released later this year –

and an interesting AI generated short that seems to confirm Mickey’s transmogrification into a horror character –

Princeton’s Public Domain Project released an annual report – check it out here for 2024.

Improving the quality of your machinima films with AI, check out Pryda Parx suggestions here –

and you can also check out the restored machinimas Phil did for the Machiniplex channel here, and here’s the trailer for the body of work too –

Google’s VideoPoet that turns prompts into animations without the interim stage of an image and a separate tool like Runway to animate it.  Here’s a neat example of its capabilities, focussing on a travelling raccoon –

Mods and Cockers!

The Convergence mod for Elden Ring (and many others), v 1.4 – a nice overview here –

and here’s a link to the mod for download

A case of corporate bullying? Check out the situation this Minecrafter is facing and if you’re a legal expert, do please get in touch with him to help out!

S4 E113 Legends! Zelda TOTK: Shinto Ritual | iClone & AI: Lobachevsky (Jan 2024)

Tracy Harwood Podcast Episodes January 25, 2024 Leave a reply

This week we discuss two very different films, both reflecting a bygone era of classic entertainment. Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience – definitely one to check out. Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky – its the ultimate accompaniment to this well-known political satire. Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.



YouTube Version of This Episode

Show Notes & Links

Shinto Ritual by Sumoguri2323, released 23 Nov 2023 –

Original trailer for Godzilla 1954, by Toho –

Lobachevsky – Tom Lehrer – The secret to success in mathematics by zsOverman (Phil Rice), released 10 Nov 2023 –

How Phil used AI to create the math scene he mentions –

The Stanislavsky routine which was allegedly the original inspiration for Lehrer’s song

Tom Lehrer at 90! Here’s a great article in Nature about his life’s work

Follow Phil’s channel for weekly film releases here

Completely Machinima Interview: Ben Tuttle, film maker

Tracy Harwood Podcast Episodes January 15, 2024 Leave a reply

Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process.  They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for some of his upcoming films.



YouTube Version of This Episode

Show Notes & Links

Ben Tuttle’s latest film, Shockbreak, released 19 October 2023 –

Using iClone on a new project, Redstrike –

Follow Ben’s YouTube channel for great tutorials on using different tools in the creative production process here

S4 E104 Starfield: Let’s Talk Machinima & The Mantis Teaser (Nov 2023)

Tracy Harwood Podcast Episodes November 22, 2023 Leave a reply

Damien’s picks this week take a look at two of the first Stafield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a ‘tell and show’ with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more original lore-based teaser for an upcoming series called The Mantis. We begin this episode with an update on Star Citizen’s new spin off game, Squadron 42, which is now ‘feature complete’ and their launch of a new contest which can be entered on TikTok, leading Tracy to speculate on their strategic response to the release of Starfield! Ricky highlight’s a recent important update to Second Life’s render system which has important implications for machinima creators.



YouTube Version of This Episode

Show Notes & Links

Our film picks this week –

Starfield: The feature nobody talks about, by The K Show, released 15 Sept 2023

and the second film,

The Mantis Teaser, by Mod81 Gameworld, released 25 Sept 2023

Inside Star Citizen: Inside CitizenCon, overview released 9 Nov 2023 –

and Squadron 42 now ‘feature complete’, with a video update here –

and here’s a link to the machinima contest for TikTok entrants

Examples of Second Life’s PBR (physical based render) system –

S4 E103 Longest Walkable Distances (in a game) | UE: The Alchemist’s Confession (Nov 2023

Tracy Harwood Podcast Episodes November 16, 2023 Leave a reply

This week we present a critique of two very contrasting machinima productions – one took literally months to make and the other just a few days. In our first pick, the creator has asked: just how big are the maps in games these days? Well, vast actually – and quite frankly it blows our minds to think that so much effort has gone into answering the question. The film is called Longest Walkable Distances in a Video Game, by How Big is the Map. Our second film is a review of a creative experiment in Unreal Engine, called The Alchemist’s Confession by Cory Williams – it was inspired by a found marketplace asset and is experimental in a number of ways, not least in the five days it took to make it. Ricky highlights the weakness in the writing albeit the film is technically masterfully produced and acted, using mocap and LinkedIn (yep, you heard that correctly!). We also start this episode with some links we hope you enjoy and a discussion about the voice characterisation of G Man in the Half Life series.



YouTube Version of This Episode

Show Notes & Links

Longest Walkable Distances in a Video Game / Maps Size Comparison by How Big is the Map, released 2 Sept 2023

An Alchemist’s Confession by Cory Williams, released 27 September

and he’s also created a how to, Behind the Scenes

Fractal Pi video mentioned by Tracy, by Chirag Dudat –

All G Man’s speeches, by No Click –