iClone

S3 Ep 47 ‘How I learned Unity without following Tutorials’ by Mark Brown

Tracy Harwood Podcast Episodes October 5, 2022 1 Comment

This week, we share feedback on our reviews from September’s selection and discuss a video about learning production techniques, selected by Phil: ‘How I learned Unity without following tutorials’ by Mark Brown.



Youtube Version of this Episode

Show Notes & Links

0:47 Ricky highlights some of the news items we’re released in a series of blogs this month, being released on Mondays, starting with out Tech Update on 3 Oct, then Projects Update on 10 Oct, Fests & Contests Update on 17 Oct and finally a Report on Creative AI Generators on 24 Oct. You can find these on https://CompletelyMachinima.com/Blog

2:19 Feedback on previous episodes – see original episode on our website relating to Prazinburk Ridge, The Inquisitor and person2184 and Facing the Wolf

6:51 How I learned Unity without following tutorials (Developing 1) by Mark Brown on his Game Maker’s Toolkit channel, released 28 September 2021 – discussion, learning by rote vs learning concepts, different learning styles and role of prototyping in machinima and virtual production.

Q: What are your favourite tutorials on machinima making? Get in touch and let us know on our email or other channels

Completely Machinima S2 Ep 44 News (September 2022)

Tracy Harwood Podcast Episodes September 1, 2022 Leave a reply

In this episode, Ricky, Tracy, Phil and Damien review latest machinima and virtual production news items: contest updates, amazing new music videos made using Unreal Engine 5, how to turn MidJourney creations into 3D objects ready for animation, bringing in3D avatars from your phone into Reallusion’s Character Creator 4, Dreamwork’s Moonray becoming open source, Nvidia Omniverse 2022.1 update, Adobe Premiere Pro’s filmmakers guide, Lynchland in Second Life and more! 



YouTube Version of this Episode

Show Notes and Links

0:27 Nvidia Omniverse Machinima Contest #madeinmachinima results, entries showreel, announcement of winners at SIGGRAPH and links to winners (via 80.lv) Simon Lavit and runners up Nicklas Lotz and Ted Saguindel

2:54 Tracy’s interview with John MacInnes on his latest Unreal Challenge contest: Mood Scene – the contest begins 1 Sept

5:44 Unreal Engine’s Better Light Than Never contest results sizzle reel and 80.lv article about winners

6:19 Jackson Wang’s Cruel video, using Unreal in his virtual production process

Jackson Wang’s Cruel

7:01 Also using Unreal in a music video, Sagans on Coherence using Katherine Crowson’s software Disco Fusion

7:28 Pavel Oliva’s desert kit mod

7:48 Game Art Experiments’ tutorial on turning AI generated images from MidJourney into 3D format

8:32 Turning in3D Avatars into Reallusion’s Character Creator 4 avatars with just a quick scan using your mobile phone!

9:36 Trailer for an upcoming fan film by Unreal Cinema, made in Unreal Engine 5: Star Wars Knights of the Old Republic, Kotor: Episode 1 – The Spire, premiered 5 August 2022

Kotor: Episode 1 – The Spire

11:31 Dreamworks announces that its Moonray platform will become open source

16:22 19-20 September, remember the Nvidia GTC event is always worth following!

17:50 Film Music.io website update

23:00 Nvidia Omniverse Audio2Face update 2022.1 – using emotions

28:19 Adobe’s Premiere Pro guide for filmmakers

32:04 Lynch-land in Second Life – for all those lovers of David Lynch films

33:09 Update: changing our news episodes format – what do you think to our plans?

Completely Machinima S2 Ep 43 Films (August 2022)

Tracy Harwood Podcast Episodes August 11, 2022 Leave a reply

In this episode, Damien, Ricky and Tracy discuss four very different films.  Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima!  The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well. 



YouTube Version of this Episode

Show Notes and Links

0:57 The Folklore of Phasmophobia | Modern Mythology, by The Digital Dream Club (released 9 January 2021)

The Folklore of Phasmophobia

9:51 NVIDIA Omniverse Machinima Path Tracing Test, by JSFilmz (21 June 2022) and a nice little article on the difference between rasterization, ray tracing and path tracing that folks might find interesting, Nvidia says real-time path tracing is on the horizon, but what is it? By Eric Frederiksen, Gamespot.com, 1 May 2022

NVIDIA Omniverse Machinima Path Tracing Test

17:33 Tiny Elden Ring | Tilt Shift, by Flurdeh (11 April 2022) and here’s Flurdeh’s list of filmmaking tools https://github.com/Flurdeh/Youtube-Resources and a post-production tutorial on the tilt shift effect tutorial, How to create Tilt-Shift / Miniature World Time-lapses, by Science Filmmaking Tips (24 Jan 2017)

Tiny Elden Ring

27:27 What a typical project Zomboid Run looks like, by Pathoze (26 Jan 2022)

What a typical project Zomboid Run looks like

31:45 Discussion: using live action with machinima footage in films, what are the challenges?

Examples mentioned –

39:11 Damien’s The Great Bug War on Machinima Expo (8 December 2014)

Damien and Kim Genly

46:12 Ricky’s reference to a 2D/3D combo – Carson Mell’s TARANTULA A-1 : Nightmares (5 August 2012), shot in  Los Angeles

TARANTULA A-1: Nightmares

48:30 Phil Tippett’s stop mo film Mad God, including live action with animation (now available on Shudder TV)

Mad God

51:20 Tutsy Navarathna’s film, A Journey into the Metaverse and an interview we did with him on the podcast in Season 1

A Journey into the Metaverse

Completely Machinima S2 Ep 40 News (July 2022)

Tracy Harwood Podcast Episodes July 7, 2022 Leave a reply

Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky’s Duke Henry the Red character in the game Evil Dead, the FTC’s proposed updates to social media guidelines, Unreal’s review of the Matrix Awakens Experience, John Gaeta’s latest exploits, metaquette, Reallusion’s iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima.  Thankfully, you can use the timestamps to jump to the bits your most interested in!



YouTube Version of This Episode

Time stamps, links and show notes

1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d

8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware

17:41 Interactive video on Vimeo, branching narrative storylines

20:23 Ukranian films of the recent war, showcased at Milan Machinima Film Festival website

24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb

Ricky vs Ricky

39:29 FTC updating ‘disclosures 101 for social media infuencers’ guide’ discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman & Evan Ryan aka Krad Productions).  Here is PC Gamers’ comments and proposals to update the guidelines

54:55 Competition updates: Nvidia Omniverse Machinima promo video ‘Top Goose’ | A NVIDIA Omniverse Machinima Short #MadeInMachinima, released 9 June 2022, and Unreal competition.  Here is Ben Tuttle’s The Amazing Comet (Unreal Engine/iClone) (4413 Media), released 9 June 2022.  And here’s a link to William Faucher’s YouTube channel.

screencap Ben Tuttle’s The Amazing Comet

58:03 Making of Unreal’s Matrix Awakens Experience, Behind the Scenes on The Matrix Awakens: An Unreal Engine 5 Experience, released 6 June 2022, and Tracy’s interview with John Gaeta, VFX, The Matrix films, released 17 February 2022.  Living Cities is a new metaverse mirror world, website link and Visual Effects Giant John Gaeta joins Inworld AI as Chief Creative Officer, 1 June 2022 and Inworld AI teaser video, released 28 April 2022

screencap Behind the Scene of Matrix Awakens Experience

1:00:16 Pooky Amsterdam’s blog on metaverse etiquette, called Metaquette website link

1:00:39 Reallusion’s iClone 8 character animation processes including Character Creator 4 Launch by Reallusion (released 26 May 2022) and iClone 8 Demo Video by Reallusion (released 26 May 2022)

1:13:08 Mesh to MetaHuman in Unreal Engine by Unreal Engine, released 9 June 2022

1:13:33 Meta’s new model allows creating photoreal avatars with an iPhone, 80.lv, 14 June 2022 and full research publication

1:14:02 Mocap with the MoCats: Livestreaming with Multiple Actors (Faceware & Movella/Xsens) by Faceware, released 7 June 2022

1:14:29 Love, Death & Robots, Jibaro character creation Love, Death + Robots | Inside the Animation: Jibaro, Netflix, released 9 June 2022 and Art Dump: stunning projects made for Love, Death + Robots, 80.LV website link

1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required)

1:19:08 A word of thanks to our sponsors

Completely Machinima S2 Ep 39 Films (June 2022)

Tracy Harwood Podcast Episodes June 8, 2022 2 Comments

This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team… Phil’s Stalker fan film by Sodaz is dark and disturbing; Tracy’s music vid picks are light and airy; Ricky’s is far from bland and Damien’s is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.



YouTube Version of this Episode

Show Notes and Links

STALKER Fan film – Contract by Sodaz, released 8 December 2021

Married to Your Melody by Imanbek and Salem Ilese (Unreal Engine 5, Matrix Awakens City), released 21 April 2022 and artist website

Lion’s Feet by I Break Strings, video by Tom Jantol (iClone 4), released 13 May 2022 and WiL’s artist website

screencap Lion’s Feet video by Tom Jantol

MOVING OUT || Somewhere in Space || A No Man’s Sky Cinematic Series by Geeks Actively Making Entertainment, released 5 June 2021

How to Fly by David Blandy (GTA5), released 22 April 2020

screencap How to Fly

Portfolio of David Blandy on Vimeo, and a rather insightful film, Backgrounds, released 19 February 2013

Discussion: what do you do with your machinima film once it’s made? Question by Mike Clements