This week, Phil has selected a short that will make all those H&S and Half Lifers smile equally… HEV Suit by @Zapper770 … because we all need more head crabs in our lives. The film is an example of great comedy timing.
YouTube Version of this Episode
Show Notes & Links
Film, by Zapper770, released 26 April 2021
Paul Marino, director of the Academy of Machinima Arts and Sciences and author of one of the first books written on how to make machinima, called The Art of Machinima (2009) (actually its pretty outdated in terms of advice, but good for ‘ole’ time’s sake’!
In this episode, Tracy talks to John Gaeta about his interests in machinima and real time filmmaking, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators.
Ben reviews some of the major happenings during November in the early days of machinima, including Phil and Damien’s first contributions; release of legendary machinima games Halo 2, HalfLife 2, World of Warcraft & GTA San Andreas. Red vs Blue Season 1 went gold and Second Life’s release of copyright statement are highlighted during this month, plus Hugh Hancock and Paul Marino made it to British TV Channel 4’s ‘The Toon Commandments’. Also a notable mention to Nvidia, whose GeForce FX series of graphics cards was launched in November 2002, signaling the dawn of cinematic computing. Listen up and follow the links on our blog post.
[buzzsprout episode=’9587827′ player=’true’]
Machinima Gold: Strange Company (L-R: Sally Brewer, James Payne, Hugh Hancock, Steve Wallace, a descendant of William Wallace (Braveheart), and Gordon McDonald) & Paul Marino on Channel 4’s The Toon Commandments (2000)
This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima? The team also reflect on feedback from last month’s discussion on long vs short-form machinima. Finally, the team discuss the thought process for choosing a creative platform for making a new machinima. As ever, feedback on our discussion topics is very welcome!
Here’s a list of links that came up during our discussion this month –
Long-form machinima feedback – LINK to our discussion last month
Epic Games’ CTO (and co-founder of ILMVFX) Kim Libreri comments about the role of audience in machinima (quote from Pioneers in Machinima) –
[Tracy: What advice might you have for those new to storytelling using machinima and virtual production techniques?] Kim: Create, watch, and share. You’ll end up being in a vacuum if you don’t share your work with anybody. Learn how to use the tool and remember that it’s really important that when you are creating a story you’re making it for an audience. So, find the audience and learn from their reactions. Create a lot. Watch a lot of movies. Play a lot of video games because the game aesthetic and link to the movie aesthetic is interesting. Share what you’re making.”
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