In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive into a stunning fan-made cinematic created inside Star Wars Battlefront II (2017 video game).
We explore how machinima creators are pushing the limits of game engines, modding tools, and cinematic language to produce high-quality storytelling—despite technical limitations like no built-in camera controls. From Cloud City aesthetics to editing techniques and Star Wars authenticity, this episode unpacks what makes this project so impressive (and occasionally hilarious).
In this episode of And Now For Something Completely Machinima, Phil Rice, Tracy Harwood, and Damien Valentine dive into the latest news in machinima, virtual production, AI creative tools, game cinematics, and real-time animation.
They discuss the explosive hype around Kane Parsons’ The Backrooms movie, new Starfield expansions and what they could mean for Starfield machinima, the release of Fortnite Star Wars assets for fan-made experiences, and useful production updates including DaVinci Resolve optimisation, Headshot 3, free mocap tools, and local AI voice cloning.
The conversation also takes a deeper turn with a thoughtful debate on AI video generation, Sora, creative AI fatigue, public sentiment toward AI tools, and where AI in filmmaking and digital storytelling may be heading next.
If you’re interested in machinima filmmaking, AI tools for creators, virtual production workflows, Star Wars fan creation, The Backrooms, Starfield, Fortnite UEFN, or digital storytelling, this episode is packed with insights.
Topics covered:
Kane Parsons and The Backrooms trailer reaction
Starfield Free Lanes and Terra Nomada
Fortnite Star Wars creator tools
DaVinci Resolve performance tips
Headshot 3 for Character Creator
Free motion capture and text-to-mocap tools
Local AI voice cloning
Sora shutdown and shifting attitudes toward AI
Project Hail Mary and practical effects vs AI hype
Audio Only Version of this Episode
YouTube Version of this Episode
Show Notes & Links
Backrooms cinema release, and trailer –
Starfield Announcement
Free Lanes and Terran Armada official trailer –
Developer deep dive –
Fortnite / Star Wars – create your galaxy
New tools now available in Fortnite for developers looking to create Star Wars content –
This is HUGE for Star Wars Games! Check out this commentary –
Fortnite / GTA inspired sandbox game
Grand Heist City game launching, check out the story here.
DaVinci Resolve for Machinima
How to optimise the settings, great tutorial video here by Andrew Farmer –
Reallusion’s Character Creator Update
Headshot 3 for CC5 pre-launch offer here –
CC5 & Headshot & Blender – example of a process for creating your own character –
CC and Houdini workflow –
AI Tools
Freemocap – a Github project, does what it says on the box (video to mocap). Check out the link to the files here.
Nvidia announces Kimodo, a text-to-mocap which is free to use –
end result is a BVH file, which can be brought into iClone and convert into an animation file (Phil will provide an interesting video to show how it works)
AI voice, not Eleven Labs, but this is free! Check out Voicebox here. This does voice cloning and text to speech and runs locally.
This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation.
Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken.
But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented – plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. Check out this video –
Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone?
Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer – huge potential for indie creators who want great-looking outfits without a studio budget.
From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around.
We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? Check this out –
Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant.
Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 – and what it’ll cost creators.
And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive).
And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos.
And btw, to hear more about Ricky’s epic bus trip, check in on next week’s episode!
This is not genSLOP… or is it?! This week’s discussion focusses on a recent genAI meme, vlogging from the Fall of the Empire as a Stormtrooper tourist. The series we take a look at is by Galactic Archives, which has garnered a phenomenal number of views in just a couple of weeks. Its quite different to The Glurons we discussed a couple of months back by NeuralViz, which remains a standout for us. There are some excellent learning points from the way this short / series has been created as a narrative arc though, despite the creative process and generative tools leaving something a little unsavoury in the reactor core.
YouTube Version of This Episode
Show Notes & Links
We Vlogged the Fall of the Empire | Complete Season 1 Storylines by Galactic Archives, released 17 June 2025
Star Wars Fans Are Loving The AI Generated Stormtrooper Videos, And They Prove The Franchise Needs More Comedy, Game Rant.com, 13 June 2025, link to article here
AI-Generated Stormtrooper Vlogs Are a Hit With Star Wars Fans by Matt Growcoot, PetaPixel.com, 16 June 2025, link to article here
The Best Star Wars Movie In Years Is Made With AI by Charlie Fink, Forbes, 12 Feb 2025, link to article here
TED, 2 May 2025, Industrial Light & Magic (ILM) Chief Creative Officer Rob Bredow, showcased a two-minute short “Star Wars: Field Guide” including a ‘menagerie of weird alien hybrids’ created using imagery of Earth animals and AI –
We love AFK! This week’s ep covers another of AFK’s ambitious world building attempts to round out the Star Wars universe… and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK’s background and other projects, and what we really think of this short.
YouTube Version of This Episode
Show Notes & Links
Worst Jobs in Star Wars – A ‘For the Empire’ minisode created in Unreal 5.6 by AFK, released 19 June 2025
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