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S3 E48 Film Review: ‘The Eye: Calenthek’ by Aaron Sims (Oct 2022)

Tracy Harwood Podcast Episodes October 12, 2022 Leave a reply

In this episode, we review Tracy’s pick for the month: ‘The Eye: Calanthek’ by Aaron Sims, made in Unreal Engine 5 using Metahuman tech, as an early exemplar of the capabilities of the engine (released 2021).



YouTube Version of this Episode

Show Notes and Links

We discuss the eyes, the monster, the surprise and camera shots.

Time stamps

1:06 Tracy introduces ‘The Eye: Calanthek‘ by Aaron Sims, released 4 November 2021

5:56 What makes it so realistic? The eyes!

11:02 Things that break the storytelling

15:02 Does knowing the craft of filmmaking restrict creative approaches to filmmaking?

Links

Aaron Sims interview with Allan McKay, Ep 364, Filmmaking in Unreal and another with Ian Failes on Befores&Afters

Aaron Sims YouTube channel, with ‘behind the scenes’ reviews where you can leave questions for him to answer

Projects Update (Oct 2022)

Tracy Harwood Blog October 10, 2022 1 Comment

This week’s Projects Update on machinima, virtual production and content creation:

The Crow

One of the most interesting creative projects we’ve seen so far using MidJourney, a creative AI generator is the The Crow (by Glenn Marshall Neural Art). Here the generator has been used to recreate a version of the ballet performance portrayed in the short film, Painted (by Duncan McDowall and Dorotea Saykaly). Stunning to say the least and we recommend you play it at least once side-by-side against the original performance too for added insight.

We’re so impressed with the potential of AI generators, whether that’s DALL-E, MidJourney, Stable Diffusion or any of the others that are now emerging, that we’re going to dedicate a special episode of the podcast to the subject next month, so watch out for that!

Jim Henson Company

Jim Henson Company is using real-time animation on their new show, Earth to Ned. Characters are created with Unreal (its the AI in the background) but JHC has been so impressed with the workflow and no post production requirement that it is looking to use the virtual production method more. What’s interesting is the level of feedback in the process that guests experience – they are not aware of the puppeteering in the background, just the virtual actor on the screen, performing naturalistically in real-time! We’ve not seen much of this kind of machinima before although actually Hugh Hancock did some very early work on this and of course Rooster Teeth have done live performances using similar techniques. We can certainly expect to see a lot more of it, particularly for interactive theatre, VR and AR.

Half Life 3

Half Life 3 was never going to be like the originals? This article on Tech Radar is interesting: the author (Phil Iwanuik) contends the Half Life franchise remakes would never be like the originals because the extreme attention to the world of HL created so much pressure the Valve team could never live up to it. We’re not sure about that, but it’s an interesting idea.

source: Valve

Dune: Awakening

A very impressive MMO has launched using the Dune world, currently in beta, Dune: Awakening. Here’s the trailer – we’re looking forward to seeing machinima made with this –

Dungeons & Dragons?

What does Dungeons and Dragons, typically a game played around a table, have to do with machinima? There’s been a rise in popularity of web based shows where people play the game and act out scenes. This group (Corridor Crew) is using Unreal Engine 5 for virtual production (not quite The Mandalorian but sort of similar) to put their actors, real-time, into the environments of their adventure. Check it out here –

Tech Update (Oct 2022)

Tracy Harwood Blog October 3, 2022 2 Comments

This week’s Tech Update picks for machinima, virtual production and 3D content producers:

Nvidia RTX4080

Nvidia is launching two RTX 4080 graphics cards in November… you know what they say, you wait ages for a bus and then two come at once: the RTX 4080 12GB and RTX 4080 16GB. Here’s the story on PC Gamer‘s website. You can also catch up on all latest Nvidia’s announcements made in Jensen Huang’s (CEO) keyote at GTC in September in this video and on their blog here.

Ricky comments: Of course it was only a matter of time before NVidia announced the 40x series of RTX graphics cards. Two models have been announced so far, the 4080 and the 4090, with the 30x series sticking around for the lower price range. My guess is so they can focus their resources on producing more of just two high end cards instead of a whole range. Although given the prices of these new cards ($800+), I think I’ll be sticking with my 3070 for the time being.

UE 5.1.0

Unreal Engine have teased the new features coming to V5.1.0 – see the features documentation on their website here. Onsetfacilities.com has produced a nice overview – link here – and a nice explainer by JSFilmz here –

Cine Tracer

Check out the new Actor Animation system in Cine Tracer v0.7.6. This update gives the Actors a set of talking animations that can be used as an alternative to the Posing system.

Follow the socials on Instagram and download Cine Tracer on Steam

Sketchfab

Sketchfab is doing a weekly listing of top cultural heritage and history models – these are actually pretty amazing and of course downloadable (for a fee)!

source: Sketchfab – cultural heritage and history top 10

DALL-E

DALL-E, one of the creative AI generators that is all the buzz at the moment, has developed a new feature called Outpainting which can help users extend an image beyond its original borders by adding visual elements in the same style, or taking a story in new directions. This could be great for background shots in virtual productions.

Source: DALL-E, original is Girl with a Pearl Earring by Johannes Vermeer, Outpainting by August Kamp

Second Life

Second Life have launched a puppetry project for their avatars. As Wagner James Au reports in his regular blog on all things metaverse and Second Life in particular, this is using a webcam and mocap. Check out Au’s review of it here and go directly to Second Life here to read their post about it and follow their channel on YouTube for latest updates and how-tos here.

Eleven Labs

Eleven Labs have launched Voice Conversion. This lets you transform one person’s voice into another’s. It uses a process called voice cloning to encode the target voice – ie, the voice we convert to – to generate the same message spoken in a way which matches the target speaker’s identity but preserves the original intonation. What’s interesting about this is the filmmaking potential but of course there are very clearly IP interests that have to be considered here – it has potential for machinima application but beware the guidelines on using it. Importantly, note that it is primarily going to be used as part of an identity-preserving automatic dubbing tool which Eleven is launching in 2023. More here on this and the guidlines on using Voice Conversion.

Completely Machinima S2 Ep 41 Films (July 2022)

Tracy Harwood Podcast Episodes July 14, 2022 Leave a reply

In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines.  Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression.  Then films made in Mech, Star Citizen and Unreal Engine 5 – meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring).



YouTube Version of this Episode

Show Notes and Links

1:21 If Top Gun Was a British Film Part 2, by Squire (released 31 March 2022)

6:49 DCS World Movie | Top Gun: Maverick Intro by Phenom (released 16 June 2022)

If Top Gun was a British Film Part 2 (Square)

13:05 Discussion: Why recreate scenes from big budget films, such as Top Gun Maverick?

20:00 Hired Steel: A Mech Machinima – Episode Two, by TMC (released 25 February 2022) and the review of Episode One in Completely Machinima S1 Ep 16 Films (August 2021)

Hired Steel: A Mech Machinima Ep 2 (TMC)

27:40 Star Citizen – News – RED LINE Episode 2 (Elite Expeditionary), by EE Studios (released 13 April 2022)

35:57 Unreal Engine 5 Concept Short Film by JSFilmz (released 17 June 2022)

Completely Machinima S2 Ep 36 News (May 2022)

Tracy Harwood Podcast Episodes May 4, 2022 2 Comments

In this episode, Phil leads the month’s news for machinima creators.  We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)?  Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project.  Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane.  Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing.  We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show.  Phil also teases us with rumours about GTA6.      



YouTube Version of this Episode

Show Notes & Links

2.35 Nvidia Omniverse Machinima contest, assets and prizes

4.18 Nvidia’s GTC conference recordings – worth the watch!

6.23 How are RTX cards coping with heat in laptops?

6.34 Nvidia Omniverse Create and Machinima apps

10.17 Reallusion’s ActorCore library now available for Nvidia Omniverse

12.51 Concert Creator AI creator for music and Damien’s animation of Kara Remembers (Battlestar Galactica) test

screencap: Damien’s test of Concern Creator AI

16.16 Art AI Festival in Leicester, creative application of AI including a YouTube channel of presentations

19.49 Mad God by Phil Tippett, film now completed and available on Shudder TV (subscription-based horror streaming channel)

screencap: Mad God (teaser)

22.43 Real Time Shorts Challenge competition (John MacInnes) overview

25.29 Milan Machinima Film Festival overview and Critics’ Choice Award, We Are Such Stuff As Dreams Are Made On (Shakespear’s Tempest performance) by Sam Crane (GTA Online) and current project to perform Hamlet in GTA Online

28.57 Virtual Cultures in Pandemic Times by Draxtor Depres, comparison of life in the metaverses, Second Life and Animal Crossing, during the pandemic

34.47 Matrix Awakens Experience City Sample available for PC

screencap: City Sample (Unreal Engine)

39.52 Unreal 5 update is great for machinima creators (Kim Libreri’s keynote and The Matrix Awakens: creating a world tech talk)

42.10 GTA 6 rumours!

43.20 Unity realtime cinematic, Enemies and Unity for machinima

screencap: Enemies (Unity) teaser

46.23 Don’t forget to read!  Phil’s recommendation: Stanislaw Lem’s Solaris, acquired from Ricky’s Paperback Show and book store