unreal engine

S6 E237 Machinima News Omnibus (Aug 2026)

Tracy Harwood Podcast Episodes August 5, 2026 Leave a reply

This week, the discussion centres on several significant developments across the machinima community, from community news and preservation of machinima history to new creative tools and the future of filmmaking platforms. The strongest recurring theme is how classic machinima practices are re-emerging through contemporary game engines and software, suggesting a renewed interest in machinima as a creative medium.

The episode opens with a tribute to Mike Joyce, longtime collaborator of Kate Fosk and member of the Moviestorm-era machinima community. The hosts reflect on his generosity, his contribution to Machinima Expo productions, and the supportive nature of earlier online machinima communities.

We discuss a PC Gamer feature covering a GTA V filmmaker who is livestreaming their production process.

Halo Campaign Evolved and the Return of “Machinima Mode” – we examine Microsoft’s remake of the original Halo, noting the inclusion of an officially branded Machinima Mode. The conversation broadens into a discussion of machinima history. Tracy observes that the remake is more than nostalgia—it is introducing machinima to third- and fourth-generation creators, demonstrating how enduring the medium has become.

Ricky argues that Red vs. Blue legitimised machinima as entertainment, while Damien explains how watching the series inspired his own filmmaking career. The discussion concludes with an invitation for creators to use Halo creatively rather than simply reproducing Red vs. Blue.

Tiny Bookshop – a lighter discussion follows around the success of Tiny Bookshop.

State of Unreal 2026 – Phil highlights a technical demonstration from Unreal Engine featuring highly detailed urban environments. The conversation highlights how production values in virtual filmmaking continue to approach traditional film set design. Video here –

Reallusion AI Studio and Free iClone Personal Edition – we discusses Reallusion’s biggest software announcement. Tracy suggests that Reallusion may be moving toward an Unreal-style ecosystem, where the software becomes a gateway to a scalable marketplace rather than the primary revenue source. We agree that making professional animation software freely available could significantly expand the machinima community. Launch video here –

Phil introduces the free personal version of Massive, the crowd simulation software used in The Lord of the Rings. The segment ends humorously with Ricky imagining an absurd “massive household” comedy requiring crowd simulation simply to go shopping. Demo and links here –

The major themes across the Episode are summarized as –

  • Remembering and celebrating machinima pioneers.
  • Evidence that machinima continues to influence commercial game development.
  • Lowering technical barriers for new creators.
  • Free creative software and accessible production pipelines.
  • Preservation of machinima history while encouraging new generations.
  • The continuing importance of storytelling over technology.

Audio Only Version of this Episode



YouTube Version of this Episode

https://youtu.be/FJtClXl3yfI

S6 E207 Is that Bond… James Bond? (Jan 2026)

Tracy Harwood Podcast Episodes January 1, 2026 Leave a reply

🎬 This week on And Now for Something Completely Machinima, we’re shaking (and stirring) things up with a deep dive into Benjamin Tuttle’s long-awaited James Bond machinima, Endgame – Part One 🍸💥

Host Damien Valentine kicks things off by revealing he actually voices Q in the film (recorded years ago!), before the panel digs into why this project is such a standout. Created in iClone and rendered in Unreal Engine, Endgame delivers a Bond look and feel that’s grounded, stylish, and refreshingly not sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.

🎶 From its full-length Bond-style title sequence and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to Ken White, honoring the machinima community that helped shape projects like this.

Of course, no good Bond briefing is complete without critique 👀
We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether Part One leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.

🎤 Along the way, we talk:

  • What makes a Bond feel like Bond (without copying the originals)
  • Machinima’s evolution as a filmmaking medium
  • Unreal Engine vs iClone (and why skill matters more than tools)
  • Why this project is a major proof-of-concept for solo creators

💡 Bottom line: Endgame – Part One is ambitious, polished, and packed with love for both James Bond and machinima—and it sparks a lively, thoughtful discussion you won’t want to miss.

👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet.

Here’s the film –

Audio only version of this episode –



and YouTube version here –

S6 E205 Machinima News (Dec 2025)

Tracy Harwood Podcast Episodes December 18, 2025 Leave a reply

This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation.

Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken.

But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented – plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. Check out this video –

Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone?

Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer – huge potential for indie creators who want great-looking outfits without a studio budget.

From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around.

We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? Check this out –

Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant.

Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 – and what it’ll cost creators.

And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive).

And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos.

And btw, to hear more about Ricky’s epic bus trip, check in on next week’s episode!

Here’s the audio only version of our episode –



and here’s the YouTube version –

S5 E199 Unreal Reflekt (Sept 2025)

Tracy Harwood Podcast Episodes September 17, 2025 2 Comments

This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below.



YouTube Version of This Episode

Show Notes & Links

Reflekt by Derun, released 24 October 2024 –

Check out Derun’s interviews here and here, and their tour schedule here.

S5 E194 For the Empire: Worst Jobs in Star Wars (Aug 2025)

Tracy Harwood Podcast Episodes August 13, 2025 Leave a reply

We love AFK! This week’s ep covers another of AFK’s ambitious world building attempts to round out the Star Wars universe… and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK’s background and other projects, and what we really think of this short.



YouTube Version of This Episode

Show Notes & Links

Worst Jobs in Star Wars – A ‘For the Empire’ minisode created in Unreal 5.6 by AFK, released 19 June 2025

Generation Tech channel here

Completely Machinima episode on Talky Orcs by AFK here

AFK Academy channel here

Interview with Peter Haynes, Feb 2016 by Diane Riggins for Legendarium Magazine here

Peter Haynes on AccuLips for Reallusion

Interview with Peter Haynes, July 2023 by Reallusion here

Haynes’ production, Cheng Beng on Vimeo here –