This week, we discuss one of the most outstanding presentations of space science, by @EpicSpaceman , called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero – and why the @BlenderOfficial Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Quite simply, the narrative style and animation makes hard science relatable!
YouTube Version of this Episode
Show Notes & Links
Film, I Put 4 Million Suns in a Black Hole over New York by Epic Spaceman, released 31 Jan 2024
Who is Epic Spaceman, video explainer and how he made the film here.
Another ending, Draxtor Dupres’ Second Life series supported by Linden Labs, Drax Files: World Makers. Here’s his final report and here’s a link to a livestream he did to celebrate the achievements of the show –
Accolades
Sam Crane’s Hamlet in GTA5 won a Jury prize for best documentary at SXSW 2024, link to news coverage here, and the distribution deal awarded here.
Electro League and Weta’s War is Over has become the first UE5 film to win an Oscar, Best Animated Short –
ConvAI has announced a partnership with Unity for NPCs, and also teamed up with Second Life. Here’s a link to Wagner James Au’s New World Notes blog – and here’s a couple of useful links –
Stability AI has introduced a 3D video generator, information here
RunwayML has partnered with Musixmatch to generate video to lyrics, link to information here
and it has also announced a new lipsync feature for generative audio, currently on early access to its creators programme members
Hume has a demo of a voice-to-voice generator, described as an Empathic Voice Interface – link to sign-up for early access here
and if you need a little overview of how all things generative AI are developing, here’s a nice video summary by Henrik Kniberg –
Inspiration
To celebrate the phenomenal success of Gozilla Minus One at the 2024 Oscars, Nelson Escobar, the VFX creator of the Godzilla model, has released it as a free download for Blender. Link here –
Blockbuster Inc has announced its release date: 6 June 2024. Here’s the official gameplay trailer –
The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state of generative AI with the Fluxus art movement. We discuss what The Dog Days means, metaphorically and literally, and how we interpret this film concluding it is not a happy outcome for the focal character. The Dog Days evokes memories of a long-ago childhood spent with a much loved pet but the non-sense words and images are of something far more sinister, contextualized by the current general media coverage of wars in Eastern Europe, Middle East and elsewhere. We also discuss our interpretations of the fragility represented in the avatar, including the role of generative AI in becoming cyborg.
YouTube Version of this Episode
Show Notes and Links
TheDog Days by Fau Ferdinandand Elle Thorkveld, released 17 Feb 2024
In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk. The second is a futuristic yet somehow more traditional gender-based story made in UE5. It is presented as a proof of concept for a proprietary tool made by its creator, who is none other than the VFX Oscar-winner Tim Webber in his directorial debut.
YouTube Version of This Episode
Show Notes & Links
GTAV – Vigilante | Episode 1 | Cyberpunk Machinima by Weedens, released 25 March 2023
FLITE | Hyper Realistic CGI Sci Fi Short Using Unreal Engine, released 1 Dec 2023
An interesting video featuring Tim Webber, talking about his approach to visual effects
This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life. The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive installation inspired by the most scandalous literary works of Charles Baudelaire, with the support of a Second Life Endowment for the Arts. Tutsy’s documentary is accompanied by an hypnotic composition by French club DJ and musician Sahale (from his Bouddha Bar XXI album), music that takes its inspiration also from the Flowers of Evil (or Fleurs du Mal). All round, this is a mesmerizing rendition that we could well imagine being enhanced with VR as a live experience… and that’s not something you hear us state all that often.
YouTube Version of This Episode
Show Notes and Links
Flowers of Evil by Tutsy NaVaRaThNA, released on 29 Jan 2024 –
Full recording of the show by Lalie Sorbet and Chrix here –
A website dedicated to Baudelaire’s Fleurs du mal https://fleursdumal.org/ which includes links to the various editions, the first of which do not include the censored works – those you can find the 1866 Les Epaves (the scraps)
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