Nope, its not ‘just a game’, its one of the most visually stunning Gothic story open worlds ever created (according to Ricky)! In this ep, we discuss GraysonFlows’ tribute to the world of Elden Ring, set to Max Richter’s November composition, which highlights the beauty of the game from the exhausting open sequence to the final prize, creatures, battles and voice acting.
YouTube Version of this Episode
Show Notes & Links
Its Just A Game | Elden Ring ‘The Fallen Leaves Tell a Story…’ by GraysonFlows, released 19 May 2022
Even the everyday gamer knows how much graphics technology has advanced over the last few years. The days of the old, pixelated textures on walls and rocks are long gone. So much so that gamers with more advanced skills have gone back to classic games like Doom and have re-coded them to include advanced graphic technology like high-definition textures and ray-traced rendering.
I’m not going to go into detail about ray tracing in this short article. You can find a complete explanation here. Essentially it has to do with how light is reproduced in a 3D game engine. Ray-traced rendering makes everything in a 3D scene look more realistic and believable. This is why adding ray tracing to games like Doom and now Quake is so exciting. The original blocky look to the game is gone. In its place is a more believable environment that adds so much to the atmosphere of horror in the game. This is perfect for those who want to go back and play the original game: it’s a better experience. It is also great for those first-time gamers who didn’t grow up with Doom or Quake.
Although certainly not at the same level of realism as modern games like Elden Ring, the new Quake mod is pretty damn good if you ask me. The sultim_t team deserves a standing ovation for their hard work.
You can download the Quake Ray Traced Mod by clicking the link. We also have a short trailer that sultim_t put on out the mod. The comments for the video are worth a read as well. Of course, you need to buy Quake from Steam in order to get started. The mod is free.
In this episode, Damien, Ricky and Tracy discuss four very different films. Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima! The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well.
This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal. Ricky discusses Half Life Field Intensity – a mod that’s been in development for 13 years by Hazard Team; Nvidia’s GeForce RTX series available on subscription; an interesting remake upcoming of the Dead Space series; and, a review of the new Elden Ring mods for machinima. Tracy discusses The Grannies.
YouTube Version of this Episode
Show Notes and Links
1.06 Reallusion’s iClone 8 overview (and some very old memories of iClone 2!)
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