Reallusion

S4 E149 Special: Season Finale 2024

Tracy Harwood Podcast Episodes September 27, 2024 1 Comment

In this ep, we reflect on the key trends in #machinima we’ve observed during Season 4 of the Completely Machinima podcast. We’d love to hear your thoughts on the year too, so do add comments below.

During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that’s pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing.

This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We’ve also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity!

Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to…

We hope you enjoy this ep as much as we have making it.



YouTube Version of This Episode

Show Notes & Links

Key trends observed –

  • The highest quality of machinima we’ve ever seen
  • Unreal, by comparison, doesn’t actually really compare!
  • Experimentation
  • Meme’s
  • Distribution channels
  • Generative AIs

Our reviews, mentioned during discussion in order –

And, check out the bonus episode of our very own RickyAI –

S4 E146 Machinima News Omnibus (Sept 2024)

Tracy Harwood Podcast Episodes September 11, 2024 Leave a reply

This week is our monthly news ep. We discuss various developments in the machinima and virtual production community. Tracy mentions the Reallusions 2024 3D Character Contest, highlighting Stefan Dufour’s entry. Phil and Tracy discuss the potential of AI in character creation. Damien reports on Activision shutting down a Call of Duty mod and the impact of AI on modding. We also cover the Dragon Age: The Veil Guard game, the Secret Level series on Amazon Prime, and the new game inZOI. Phil introduces Daz AI Studio, a generative AI platform for DAZ Studio, and reflects on the impact of AI on the music industry, sharing the story of composer Sasha transitioning to AI-generated music.



YouTube Version of This Episode

Show Notes & Links

Reallusion’s 3D Character Creator Contest entries link here.

Skibidi Toilet being made into a Michael Bay movie? Reported in Eurogamer here.

Sandbox game launched –

Celebrating Team Fortress 2 creators – check this out, by MrEditsMan –

Activision shuts down CoD mod, as reported in GamesRadar here.

Dragon Age: The Veilguard trailer (feature image for this post), here –

Secret Level teaser trailer here –

inZOI on Steam here and intro trailer here –

DAZ AI Studio link here

Filmmusic.io link here

S4 E137 Machinima News Omnibus (July 2024)

Tracy Harwood Podcast Episodes July 10, 2024 Leave a reply

This month’s news omnibus covers our usual breadth of topics – from Reallusion’s Character Creator contest; to a ‘how to create in SL’, available only in SL; to Project Odyssey’s contest for genAIers; to the winners of the second AIFF; to some fabulous projects such as  @EpicSpaceman  latest film, an Elden Ring band, Jennifer McKnew’s Sydney and Socket project, and one dedicated to sharing with us the ‘speed of animals’; to the fallout from the Prince Charles Cinema debate about showcasing an genAI film; launch of the Starfield Creation Kit; Homefield 3; and a must have tool for creating great quality 3D backbounds called Distopica. Its a must watch for anyone working in #machinima!



YouTube Version of This Episode

Show Notes & Links

Reallusion’s Character Creator contest, link here

SL marketplace, Stem Van Helsinki’s virtual book on ‘how to be a video artist in Second Life’, link here

Skibidi toilet meme and Roblox game link here

Project Odyssey contest for genAI films, link here

Stable Diffusion’s Stable Audio Open, link here

OpenAI’s Sora and screening at the Tribeca Film Festival, links here and here

Epic Spaceman’s latest science jaunt – this time to the nano scale –

An Elden Ring band, not the usual kind of thing you will run into inside the game for sure –

A curious short about a swan and a robot, made in Unreal, entitled Sydney and Socket directed by Jennifer McKnew –

and Jennifer’s reflections on the creative process here

Red Side’s speed comparison of 3D animals –

Prince Charles Cinema debate, link here

Starfield Creation Kit, available here

Homeworld 3 mod tools and editor, available here

Dystopika, sandbox for futuristic cities, available on Steam here

S4 E134 iClone: Lonely Episode 2: The Package Thief (June 2024)

Tracy Harwood Podcast Episodes June 19, 2024 Leave a reply

This week, we discuss the art of machinima filmmaking, emphasizing the importance of craftsmanship, freshness, and humor in exceptional storytelling, as evidenced in ‘Lonely Episode Two: The Package Thief’ by TheBizTheBiz. We analyze the efficiency and density used in delivering witty lines and twists in what is essentially a modern retelling of the Lone Ranger, using mariachi music, masks, and character development, clever use of language and a well-executed comedic setup.



YouTube Version of this Episode

Show Notes & Links

Lonely Episode 2: The Package Thief by thebizthebiz, released 10 May 2024

The opening scene from the TV series –

Monty Pythony’s constitutional peasants sketch –

S4 E117 DC vs Marvel + Unreal Engine vs Action Man + AI (Feb 2024)

Tracy Harwood Podcast Episodes February 22, 2024 Leave a reply

This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy… but the ep is about much more than that too. We discuss  @solofilmmaking4857 ‘s use of #chatgpt to generate a film’s story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don’t see it as wholly successful and we discuss why. We contrast that with an unusual hobbyist technique to create ‘analogue machinima’, inspired by Spiderman toy figurines digitised and animated by  @MakeItMoveMedia. In the end, our conclusion is that its all Marvellous!



YouTube Version of This Episode

Show Notes and Links

Vengence: Batman Fan Made Cinematic | Unreal Engine 5.3 | DLSS 3.5 by Solo Filmmaking

‘Making of’ film, link –

Spider-Man Action Figure Animations Episodes 1-8 by Make It Move Media

Interview in Reallusion’s digital magazine here