In this episode, Ricky leads the discussion with Damien, Phil, and Tracy on the latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open-world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5.
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New Youtube version of our podcast
We’re also thrilled to offer you a YouTube version of this episode, which is available below. All the links we mention are posted here.
The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock. Happy Christmas everyone.
This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.
This month, each of us put together a ‘Let’s Play’ video covering a different aspect of Machinima. For mine, I chose to do a behind the scenes video for Heir to the Empire. Watch as I put together a scene from Chapter 14 using iClone. From animating the characters, fixing some clipping issues to lip sync and facial expressions.
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month.
The complete transcript of the episode is available at our Buzzsprout podcast page for this episode here.
Summary: Two questions for the group – one, why has science fiction been such a popular genre for machinima, and two, what are some of the game platforms that are available for scifi machinima creation. Also, Ricky shares a list of great scifi machinima.
Alongside our films and discussion, this month Damien also had the chance to speak to Mark Meer, aka the voice of Commander Shepherd in the Mass Effect game. Here’s the interview.
And, Damien spoke with the cinematic designer at Bioware, Ashley Ruhl. Here’s the interview.
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