This week we have two great films to share with you courtesy of Damien. Our main film is The Remnants by Stan Petruk, a disturbing tale of the aftermath of some global disaster created as part of Reallusion’s Pitch and Produce programme. Our bonus film is a Mobile Short treat, So Palpatine Needs Padme Dead…[LEGO Edition] by Cinematic Series Gaming. Its astonishing what can be packed into 60 seconds!
YouTube Version of this Episode
Show Notes & Links
The Remnants by Stan Petruk (released 7 June 2022)
This film has all the hallmarks of an Eastern European style that we’ve talked about before – remember Irradiation by Sava Zivkovic (S1 E22, October 2021) and The Ship by Mednios (S1 E2, March 2021)?
There’s a nice description of Stan’s pipeline to create the film and the tools he’s used on 80.lv here and his comments about using Character Creator are on Reallusion’s website here. Below is also a nice video explainer by Stan.
So Palpatine Needs Padme Dead…[LEGO Edition] by Cinematic Gaming Series (released 29 Sept 2022)
Enjoy, and as ever, feedback and suggestions welcome!
Credits – Speakers: Ricky Grove, Damien Valentine,Tracy Harwood, Phil Rice Editor/Producer: Damien Valentine Music: Scott Buckley – www.scottbuckley.com.au CC 00
This week, we take a look at some interesting projects we’ve found in our monthly search of the inter-web for all things machinima / virtual production / real-time. We bring you projects using Web3, made with a HUGE cast, mix virtual and real, and 2D and 3D animation styles
Crip Ya Enthusiasm by SnoopDogg (rel 16 Oct 2022)
Apart from the typical SnoopDogg lingo, which you either love or loathe, this is an interesting short made in Unreal Engine 5. It is not so much interesting because it is a music video by a self-confessed creative tech lover with a novel storytelling approach to putting his content out, but because it is being distrubted through Snoop’s new Web3 platform called Astro Project as a gamified experience or, to use his term, a ‘metaverse music video’. The characters used in the video have been made available on the platform’s marketplace as NFTs and other creators are being encouraged to create and share content through the platform to unlock exclusive content and hosted events. Anyone buying the characters can do anything they like with them, include them in their own creative works for example, using the blockchain tech embedded in their creation and distribution. So, whether you like the content or not, its the platform process used that is particularly interesting in this project.
As with all things NFTs, it is worth noting that really, its success is only as good as the marketing effort through which you can achieve decent audiences in order to manipulate the market parameters. Obviously SnoopDogg has an upper hand on this.
SAPIENS by Lukas Klosel (rel 7 July 2022)
This is a cinematic short about the impact on man on our planet. Its a very provocative film, which does include some disturbing scenes (so if you’re sensitive, you may want to miss watching this one). We’re not exactly sure what creative tools have been used in this one, and the description doesn’t say, but certainly there’s a fair amount of post-production as well as mixing of real and virtual content so there’s bound to have been some use of virtual production tools. We include it though because of the way it mixes virtual and real scenes, how it portrays its focal story through visual concepts (and lens focus) and clever use of sound design.
Sandstorm by Wailander (rel 13 May 2022)
A more traditional machinima made in Star Citizen, this has some great dynamics, played out by the 97 players involved in shooting the scenes included in the finished video. Its an incredibly complex set of scenes with many participants involved in portraying the details of the rather loosely defined plot. Its creative goal, however, wasn’t so much to tell a story as to bring together as many different players as it could. We certainly think it delivered on, drawing in organizations from five different countries (France, USA, Switzerland, Belgium, Germany) and portraying as accurately as it could how fighting unfolds in this expansive engine. The story is held together with a front end briefing against which they do periodic updates. The credits section alone is something to just take a look at. The final scene intimates a continuing saga and we look forward to seeing that and perhaps more of a story integrated into the fighting action too.
Too sentimental for Ricky perhaps, but certainly not one for Nemo-loving children, this is short that mixes 2D and 3D animation styles very effectively. Made in Unreal Engine 4.21, primarily used in order to test the creative pipeline in the engine, the film won Flickerfest’s best animation award in 2020. It was made by Pearce’s Spectre Studio and funded by Screen Australia, so it is by no means a naive creative endeavour. The video is above in the title link, but here’s a behind the scenes look at the making of the film, which is particularly interesting too.
The Walker by AFK – The Webseries (Rel 5 Aug 2022)
Finally, this month, a revisit to a little bit of old-style fun made in Unreal Engine 5, invoking all those great memories of RVB Series 1 (Rooster Teeth, for those in the know). In this short, some incredibly well done Star Wars comedy voice-acting, told through the suits of the Empire’s Snow Troopers, located deep in the bowels of an ATAT. Enjoy!
In this episode, Ricky, Tracy, Phil and Damien review some of the best short movies we’ve seen made using machinima and virtual production techniques yet! Not all are hot off the press, but certainly films like The Lord Inquisitor – Prologue allude to why Unreal Engine has become such a key tool for creators today, as beautifully exemplified in extraordinary films we review this week, The Cloud Racer and Prazinburk Ridge. Person2184, made in Unreal Tournament 2004, was an altogether different approach to experiencing real-time content – originally intended to be experienced in-game and is an early example of the promise of what VR may yet become in future.
YouTube Version of this Episode
Show Notes and Links
0:10 Ricky introduces our new episode format – feedback welcome on the plans!
0:59 The Cloud Racer by Impossible Objects (UE5), released 15 August 2022 and Short of the Week, curated review by Jason Sondhi, released 10 August 2022
21:16 The Lord Inquisitor – Prologue, by Warpgazer Animations (released 28 August 2016). See also this promotional video released in 2013, when it had already been in production for 2 years!
39:15 Person2184 (UT2004 machinima), by Friedrich Kirschner released 4 April 2008 (and the version we’re linking to uploaded by mdvhimself on 17 August 2022) and hear more about The Journey in our Unreal history episode by Ben Grussi, recently released. Addendum: Friedrich has confirmed the work was released in 2005 and premiered at the Machinima Film Festival that year.
This image is from the Machinima Europe Festival 2007, showing Friedrich Kirschner front left (striped jumper) among other machinima luminaries including Hugh Hancock (mid back), Paul Marino (right front), Alex Chan (next to Friedrich) and Tracy (centre front).
In this episode, Ricky, Tracy, Phil and Damien review latest machinima and virtual production news items: contest updates, amazing new music videos made using Unreal Engine 5, how to turn MidJourney creations into 3D objects ready for animation, bringing in3D avatars from your phone into Reallusion’s Character Creator 4, Dreamwork’s Moonray becoming open source, Nvidia Omniverse 2022.1 update, Adobe Premiere Pro’s filmmakers guide, Lynchland in Second Life and more!
YouTube Version of this Episode
Show Notes and Links
0:27 Nvidia Omniverse Machinima Contest #madeinmachinima results, entries showreel, announcement of winners at SIGGRAPH and links to winners (via 80.lv) Simon Lavit and runners up Nicklas Lotz and Ted Saguindel
2:54 Tracy’s interview with John MacInnes on his latest Unreal Challenge contest: Mood Scene – the contest begins 1 Sept
9:36 Trailer for an upcoming fan film by Unreal Cinema, made in Unreal Engine 5: Star Wars Knights of the Old Republic, Kotor: Episode 1 – The Spire, premiered 5 August 2022
11:31 Dreamworks announces that its Moonray platform will become open source
16:22 19-20 September, remember the Nvidia GTC event is always worth following!
In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month. Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.
YouTube Version of this Episode
Show Notes and Links
1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell
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