Steam

Tech Update 2 (Apr 2023)

Tracy Harwood Blog April 10, 2023 Leave a reply

This week, tech updates cover Epic’s new tools for self-publishing, Omniverse’s USD rebrands, thoughts about the nascent metaverse and some throwbacks to good-old-fashioned machinima creative techniques.

Epic’s Games Store

Surely a move that will make rival Steam squirm, Epic announced on 9 March that it has launched new tools for self-publishing on the Games Store, all on the back of its 68M active monthly users. Publishers will receive 88% of the revenue through sales (compared to 70% on Steam). There are some interesting points raised in the T&Cs, such as the need for cross-playability (across all PC stores), achievement tracking for games, age rating requirements and an affiliate creator programme that enables publishers to share their takings with others – check out the T&Cs on their announcement here. The announcement intimates at much bigger things to come, relating to metaverse propositions, but its an interesting development for now. Here’s a walk through of the tools from their livestream about it –

Omniverse USD

Nvidia’s Omniverse Create and Omniverse View are rebranding, announced on 3 March. These will now be called, respectively, Omniverse USD Composer and Omniverse USD Presenter. The omnipresence of USD (Universal Scene Description) has become a driving force for 3D creative development in a very short space of time – just last August, Nvidia summarized its vision with embedding USD as the foundation of the metaverse for creatives (and also industrial teams, smart services providers and such), where content could be pushed across a vast array of different platforms. Less than a year later, workflows everywhere have evolved with it and USD is now a ubiquitous technology, much like the internet is the driving force for the web. What’s a little intriguing is why draw attention to it at this juncture, and what’s the point of editing archival videos to include the new names, like this one – recognition, reinforcement, repositioning or something new coming down the pipeline?

Blended

Beyond the hype, and clearly the practices as we’ve highlighted above, the metaverse is taking shape in interesting ways. An interesting article, published in VentureBeat on 4 March, highlights the lengths that media and entertainment companies such as Sony are going to in creating virtual worlds that transcend film, game and experiences, including in VR and theme parks. These are more than alignments of creative talent teams, but allude to the potential of vast new ecosystems for collaborators and partners. What’s interesting of course is that the inflection into such ecosystems can be from any creative medium (game, film or artwork presumably), with outputs that are going to be more visceral and consequently more immersive. Since toolsets such as USD facilitate the creation of these ecosystems, it will be interesting to see how indies get in on this action too – we’re already seeing a number of start-up enterprises pushing the boundaries, but there’s also scope for small studios to join in. Question is, where are they now?

Cinematics (the Old Way)

No Man’s Sky has been a machinina creators’ go-to for some time, and this short gives a great overview of how to create cinematics in the environment, by EvilDr.Porkchop (also our blog post feature image) –

Eve Online is another such environment, and now of course a [very] old one, but here’s a nice ‘how to’ for making epic looking machinimas, by WINGSPAN TT –

Projects Update: Feb 2023

Tracy Harwood Blog February 20, 2023 Leave a reply

This week’s #MondayMotivation post has some more great examples of machinima and virtual production projects. We have a selection of shorts made using Unreal Engine and another entirely made in Blender, plus a couple of ‘making ofs…’ and a ‘role of…’ also worth checking out.

Projects

An artist we’ve talked about before who has created extensive work over many years in Second Life is Bryn Oh, and now she has created a nostalgic experience called Lobby Cam which is available on Steam, made using UE5. The experience is a walking tour of an extensive environment and a story told through the pages of a ripped up diary. The project has been reviewed by James Wagner Au on his blog, New World Notes here. It is described as part of a larger narrative, and here’s a video sampler of the tour produced as part of that too… an interesting approach to virtual storytelling –

Off planet, another project which contains amazing detail of other worlds is by Melody Sheep, called The Sights of Space: A Voyage to Spectacular Alien Worlds (released 29 Nov 2022). This a 30 minutes-long film of speculative depictions of space scenes based on ‘current scientific understanding’ of the Milky Way, albeit with extensive creative license. If you ever wanted to get into a new type of documentary, this is probably the one to have on your watchlist –

We were also thrilled to see what promises to be a very interesting new series launching later this year by Melody Sheep, called The Human Future, check out the trailer on the channel here.

In our next project pick, called JOYCE by GTshortStories (released 14 Dec 2022), UE5 and every available tool with it has been used to create an interesting space story. This mixes live action with some well done animation, and the integration is done really well, so its a great example to check out. Joyce is a backchatting robot exploring a facility along with Sargeant Terry Brown – there are many references to popular sci-fi tropes, so do check this one out! GTshortStories is also putting out other creative content, so check out the channel too.

Our final space project for this week is Countdown, by Andrew Klimov on the CGChannel. This is a fast paced story of a crash landing onto an alien planet, all about the crash itself, and it certainly makes you feel it. The crash is the beginning of a new series and you can find out more about that on his website here. There’s also an interesting breakdown of the filmmaking process on his Vimeo channel here.

Our next project pick goes back to the 11th Century, inspired by an Umbrian folk tale in the novel ‘E poi si fece buio’ by Matteo Bebi. It is about a dream by Imiltrude who lived in a hidden village and was sentenced to death for having caused a fire that destroyed a city. The film HIMIL is by Tiziano Fioriti and Andrea Brunetti, made using UE5 and is a fascinating first person perspective with a very well done soundscape –

Our next project pick is a Blender-made movie and another example of great storytelling, this time in a cyberpunk environment with a really nice twist in the tale. Not sure it would be Ricky’s cup of tea, to his point about emotional representation, but I certainly loved it! The story has been created by the Blender HQ team, so its by no means an indie endeavour with a team of folks behind the processes employed but definitely worth watching – check out the pace of the action and sound design in particular. The film is called Charge – Blender Open Movie (released 15 Dec 2022) and you can access the production files and making of videos for the film here.

Making of…

We always love a good homage to Star Wars, and this week we have a feature from the Reallusion Magazine, which describes how iClone and the Vicon mocap system have been used to recreate that iconic ‘I am your father’ scene from the Empire Strikes Back episode. The short has been made by Luis Cepeda from Quitasueño Studios, based in the Dominican Republic, and he provides a great step-by-step guide to how the short was made with a video overview here –

Ever wondered how to use a midi controller with UE5 that lets you use the controller for all sorts of effects in real-time just with the keyboard? Well, here’s a fantastic video tutorial for you by Taiyaki Studios featuring Cory Williams –

Role of…

And finally this week, we share Loralee Sundra’s video on the Internet Archive about the value of public domain films from her perspective as a Frontline Fellow at the Documentary Film Legal Clinic at UCLA School of Law.  Her talk was part of the Internet Archive’s Public Domain Day 2023 celebration, held on 25 Jan 2023.



S3 E65 Let’s Play Nomad X (Feb 2023)

Tracy Harwood Podcast Episodes February 16, 2023 Leave a reply

Ricky’s pick for the month is Let’s Play Nomad X by Kristian Andrews, uploaded to Vimeo on 11 Mar 2013. The film is a ‘slice of life’ comedy with intriguing mix of playing a 90s style space game, Nomad X, and reflecting on losing the love of your life – a perfect antidote for those Valentine’s week shenanigans!



YouTube Version of the Episode

Show Notes and Links

Let’s Play Nomad X by Kristian Andrews, released 11 March 2013 –

Link to Director’s Notes interview about the film here

One of the director’s favour films, Frontier Fundamentals, Ep 1, @JimPlaysGames –

Game mentioned in the discussion, Barbara-Ian, available on Steam here

Quake 1: Ray Traced Mod by sultim_t (Dec 2022)

Ricky Grove Blog December 19, 2022 Leave a reply

Even the everyday gamer knows how much graphics technology has advanced over the last few years. The days of the old, pixelated textures on walls and rocks are long gone. So much so that gamers with more advanced skills have gone back to classic games like Doom and have re-coded them to include advanced graphic technology like high-definition textures and ray-traced rendering.

I’m not going to go into detail about ray tracing in this short article. You can find a complete explanation here. Essentially it has to do with how light is reproduced in a 3D game engine. Ray-traced rendering makes everything in a 3D scene look more realistic and believable. This is why adding ray tracing to games like Doom and now Quake is so exciting. The original blocky look to the game is gone. In its place is a more believable environment that adds so much to the atmosphere of horror in the game. This is perfect for those who want to go back and play the original game: it’s a better experience. It is also great for those first-time gamers who didn’t grow up with Doom or Quake.

Although certainly not at the same level of realism as modern games like Elden Ring, the new Quake mod is pretty damn good if you ask me. The sultim_t team deserves a standing ovation for their hard work.

You can download the Quake Ray Traced Mod by clicking the link. We also have a short trailer that sultim_t put on out the mod. The comments for the video are worth a read as well. Of course, you need to buy Quake from Steam in order to get started. The mod is free.


Completely Machinima Interview: M dot Strange on Nightmare Puppeteer

Ricky Grove Podcast Episodes October 26, 2021 Leave a reply



Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M dot Strange (a name he doesn’t like, so we came up with Animan Puncture). We spoke with him about the game and his new film, M doll, which was originally supposed to premiere in an interactive version on Steam on October 29, 2021. But just after this interview took place, Steam removed the game, and M dot is, well, steamed about it! I’m sure he’ll come up with a new distributor, but the date will probably be moved back. 

M Doll by M Dot Strange (Nightmare Puppeteer)

LINKS

Nightmare Puppeteer

M doll movie

Imagination Rabbit

12 Weeks with Nightmare Puppeteer

There’s also a video version of this interview on Ricky’s Youtube channel.